AI Insights · Timothy · October 2025
Top Down Games on iOS in the US: Q3 2025 Performance
Explore the Q3 2025 performance of top down games on iOS in the US, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of top down games on iOS in the United States showcased diverse trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower, offering insights into the top five games in this category.
Clash Royale, published by Supercell, saw a remarkable increase in weekly revenue, peaking at about $9.2M in early September. Downloads also surged, reaching over 623K in late September. The game maintained a robust active user base, climbing steadily to over 12.8M by the end of the quarter.
Block Blast! from Hungry Studio experienced a decline in weekly downloads from 515K at the start of July to 371K by the end of September. Despite this, active users remained relatively stable, fluctuating around 8.5M throughout the quarter.
Vita Mahjong, by Vita Studio, had modest revenue figures, peaking at $15.3K in late July. Downloads saw a decline, ending at 165K in September. Active users showed an upward trend mid-quarter, reaching over 1M before slightly decreasing towards the end.
Kingshot from Century Games Pte. Ltd. enjoyed strong weekly revenue, with a notable high of $6.3M in mid-August. Downloads were consistent, holding around 162K by the end of the quarter. Active users saw a peak in July at 986K, followed by a gradual decline.
Finally, Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. maintained a steady revenue stream, averaging around $61K weekly. Downloads fluctuated, peaking at 206K in late September. Active users showed resilience, increasing to 1.5M towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.